9.00-9.20 | Coffee break | |
9.20-9.45 | Adaptive Persuasive Games for Wellbeing
| Ana Ciocarlan |
9.45-10.10 | Designing Persuasive Play Experiences for Children’s Collective Physical Activity | Yudan Ma |
10.10-10.35 | Exploring patients' and counsellors' user experiences of a blended smoking cessation treatment | Lutz Siemer |
10.35-11.00 | Design Smart Products | Vanessa Julia Carpenter |
11.00-11.15 | Coffee break | |
11.15-11.40 | Understanding the Effect of Persuasive Systems Design on Older Adults’ Physical Activity Levels | Christina N. Harrington |
11.40-12.05 | Understanding Social Product Design | Katrine Kunst |
12.05-12.30 | Design and implementation of ICT-based communication systems for victim-offender mediation | Lisanne van den Berg |
12.30-14.00 | Lunch break | |
14.00-14.25 | Persuasive Technologies for Attention-Deficit Hyperactivity Disorder (ADHD) | Marcelo Halpern |
14.25-14.50 | Behavior Change Support System for Depression Prevention in Knowledge Workers | Franziska Burger |
14.50-15.15 | Generating Personalized Playable Content in Gamification | Reza Khoshkangini |
15.15-15.30 | Coffee break | |
15.30-15.55 | Design for Supporting Sustainable Behaviour Retention in Context Change
| Wanjun Chu |
15.55-16.20 | User- and Context-Adaptive Goal-Setting Support | Katja Herrmanny |
16.20-16.45 | Towards Improving E-commerce Users Experience Using Personalization & Persuasive Technology | Ifeoma Adaji |